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Knights of honor mod worker banse
Knights of honor mod worker banse








Some of the Upgrades, that require goods, can provide huge benefits in one direction or another and they can also enable recruitment of advanced troops. Few social classes/professions like Bourgeoisie and Scholars, for example, are also under the “goods” category and are “produced” by Upgrades, but naturally, they cannot be imported. Goods can also be imported by Merchants (for details, check out “ DevDiary 11 - Merchants and Trading”, but that requires upkeep both in gold and commerce and, depending on their rarity, importance and how complex it is to craft them, that upkeep can be quite high. The good news is that goods production counts for the entire kingdom, so the “puzzle” is not solved province by province, but on a global level. There are much harder goods to produce, like navigational maps, compasses, cannons… - these require whole production chains and multiple goods, which in terms require multiple province features.

knights of honor mod worker banse

#Knights of honor mod worker banse upgrade#

Additionally, for that upgrade “Colliers Kiln” must be built first and minerals are also required. For example, glass (one of the 64 goods) can be produced in the “Glassworks” upgrade of the “Woodworking” building, which requires the “Deep forests” province feature. For more advanced ones, usually more basic Upgrades and goods are also required. Goods production is done in Buildings and Upgrades and usually have a province feature as a prerequisite. In this DevDiary we’ll continue with a more in-depth view on how goods are acquired and what benefits they provide to a kingdom. If you haven’t checked it out, it is a good place to start on that topic so that you can grasp the whole concept of these related features. "Hello friends and welcome to the 26th DevDiary for “Knights of Honor II: Sovereign”! In “ DevDiary 17 - Settlements and Province Features” we started talking about the economy-related features of provinces. I also tried going to the properties of the game and into compatibility tab and choose the native resolution of the game but it didn't work. But unfortunately, it was the same as the first, I did try doing the "fix" but failed to achieve anything. When choosing a screen resolution, I picked 1366x768 because it is within my monitor's screen resolution. I then deleted the game including mod and do a fresh start. There's also an instruction to run a file called screenfix I think and I was looking for it but failed to find it in the tool folder along with its sub folders. I then went back to that file after running the game to check if it worked when I clicked it but it didn't fix the screen. But when I clicked that file nothing happened. Ofcourse I tried doing the error fix and it says that I should run a certain program in tools then another file that contains a file that I should run. It only captures 3/4 of my screen and I can't see some buttons that shold be available like starting a solo after picking a faction.

knights of honor mod worker banse

And when I tested it it was obvious that the outcome wouldn't be good.

knights of honor mod worker banse

Then, I realized that it won't work because of my monitor can't support 1920x1080 screen res. So I downloaded the mod twice, First was set on the highest resolution available.








Knights of honor mod worker banse